In short bursts, Curved Space is fun, but it was a chore to work through the campaign and I can’t see myself returning to it much. Characters in the game communicate with you through the controller as if you’re being given instructions over radio comms too, which I felt was a nice touch. The haptic feedback and adaptive triggers are used to good effect, with explosions and hits easy to feel even if the action gets too hectic to see them well. ![]() One thing I did like was that the game makes pretty good use of the Dualsense. This doesn’t resolve the issue of the core gameplay loop being too repetitive however so for me, it didn't add that much extra. There are a few additional game modes to add longevity, including an endless variant and a daily multiplayer challenge. It’s cool to feel overpowered but it does get old very quickly. There’s not that much of a difference in how to kill them either, and in most cases you can just strafe around everything with the fire button held down to progress. Not gonna lie, I'm not entirely sure what's going on here either and I was the one playing.Įnemy variety is also rather limited, with just a few variations on a small number of beasties, all of them spiders or bugs. This is made slightly less frustrating by the fact that all the levels are relatively small, but then that adds its own frustrations with things starting to look a bit samey after a while. Getting your bearings on where you are is tricky sometimes due to the twists and turns, and when the game asks you to kill only one particular enemy and ignore the rest, finding them is a bit on the difficult side. That unique gravity effect makes for some cool looking levels, but they aren’t always easy to navigate. Unfortunately, it has to be said that this game doesn’t play as well as it looks and sounds. There’s even an option in the main menu to play the soundtrack, complete with some sweet visualisations. It’s a modern take on the often big-beat soundtracks you would get in those kinds of games and I’m down with that. The soundtrack reinforces this retrofuturistic ethos too, with pumping synthwave throughout from artists such as 3Force and Scandroid. The lighting effects and bursts of neon throughout are stunningly gorgeous, certainly some of the best I’ve seen from an indie developer on the console so far. ![]() It’s a good fit, with a look and feel that harks back to some of the futuristic games of the original PlayStation such as N2O, Wipeout, and Viper. ![]() Whilst it’s available on multiple platforms, I played Curved Space on the PS5. This is a really nice novel mechanic that I’ve not seen often and it makes the game stand out compared to others in the genre, one of the levels is even a mobius strip! Your ship is hovering slightly above the floor of 3D levels throughout, but the twist is that gravity is relative, allowing you to flip over to the other side of structures in a manner akin to Super Mario Galaxy or Kula World. Inaccurate description aside, Curved Space is a reasonably original take on the multidirectional shooter genre. It’s a small thing to be nit-picky about, but when a game has lied to me before I’ve even figuratively got the shrink wrap off, that’s not a brilliant sign. As that isn’t the case here, this isn’t a twin-stick shooter. Call me old fashioned, but I’ve always felt that the key ingredient in that particular genre is the use of two sticks to control the action. The part that is (in my humble opinion) somewhere between an exaggeration and a bare-faced lie, is the “twin-stick shooter” part. ![]() It also lives up to the promise of being in the weirdest reaches of space, with gravity defying levels throughout (more on that later). This is certainly an arcade-style game, even insofar as it has lives and continues, something you don’t see all that often these days. Only by Midnight describes Curved Space as “.an intense arcade-style twin-stick shooter that takes the classic formula and plunges it into the weirdest reaches of space.” I agree with most of that statement, but not all of it. Reviews // 29th Sep 2021 - 2 years ago // By Gary “Dominoid” Sheppard Curved Space Review
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